🔴 TeamCity: Launcher + Client Configurations – Auto Updater – MMO Game Dev with Unity – (Pt. 435)
Learn MMO Game Development with Unity – Auto Updater – TeamCity: Launcher + Client Configurations.
The last thing to do in TeamCity is to create our Launcher and Client configurations.
In this section, we develop our auto-updater, launcher and basic website. We will be hooking everything together in an automated workflow that enables us to deploy changes very easily to all of our clients.
This 516-part course provides a full introduction to all the basic fundamentals and core concepts of MMO development for beginners. Learn how to create Massively Multiplayer Online (MMO) games using Unity, the world’s most powerful real-time development platform – learn MMO with Unity the easy way.
Enter the world of game development as a beginner, or expand your knowledge with an MMO full course taught by top-rated instructors. Apart from teaching you the fundamental game development concepts using Unity, Photon, MySQL, and Entity Framework ASP.NET MVC, this course also covers the tools, how to write code, debug features, explore customizations, and start creating Massively Multiplayer Online games right away.
This MMO series is a unique opportunity to watch, over-the-shoulder, the R&D and production of an MMO! It’s one of the best courses to learn MMO development, with so many tips, examples, and exercises. Learn the development life cycle in order to bring your vision to life, and learn how to leverage the tools to run your online game.
Note: Even though this is a legacy MMO tutorial, it is still one of the best MMO full courses available with a focus on MMO for beginners.
The next video in this MMO Development course (Part 436 of 516) is : https://youtu.be/pOaNEEzpOWk
The full playlist to this MMO Development course is available at : https://www.youtube.com/watch?v=Sxjs0XcnyVQ&list=PLS9G7A6kaaHOOXLVNoc7cEE6ytk9tFJql
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