Big Bad Wolves Fairy Tales _ Ghost Recon Breakpoint _ Ubisoft

For the launch of Ghost Recon® Breakpoint, DDB Paris has created tales to help players embodying Ghosts, to face their new ennemies, the terrible Wolves. The BIG BAD WOLVES. This new game of the Ghost Recon® franchise released on the…

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For the launch of Ghost Recon® Breakpoint, DDB Paris has created tales to help players embodying Ghosts, to face their new ennemies, the terrible Wolves. The BIG BAD WOLVES.

This new game of the Ghost Recon® franchise released on the 4th of October, is endowed with new features allowing players to reinforce their survival experience: camouflage oneself, nurse own injuries, carry a teammate to keep him safe and provide him care, or use fighting drones to kill Wolves remotely.

These features are introduced through 5 OVNI films taking form of children tales. Captured entirely in-game, these films were transformed thanks to animations inspired by Pop Culture (classic animated cartoons, manga’s, comics). They were realized by Blinkink animation studio and artist directors Stevie Gee & Essy May. These stories are carried by an original music composition signed by Tom Player. DDB Paris has worked in collaboration with the Canadian studio Altar Creative to capture the Gameplay.

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