Exposure is a project in development by us at LunchHouse Software, taking the form of a multi-part video series which documents the mechanics of Valve’s F-STOP. The mechanics are not based on speculation or heresay. Instead, Exposure uses the original, official code from Valve’s own F-STOP, or as it was properly named, Aperture Camera. We’ve reached out to Valve, who’ve given us explicit permission to continue with our project using their original code.
What we’ve shown today are simply the base mechanics of the game. There’s a lot of depth to these mechanics, many of which have never been seen by the public. We look forward to sharing more with you all in the near future.