Hair Dryer & Balloon 9

Keeping with the low/no tech approach, Hair Dryer & Balloon 9 is about the physical space between the objects as well as how accessories can be used in the interaction. It also explores the affordances of a camera and video…

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Keeping with the low/no tech approach, Hair Dryer & Balloon 9 is about the physical space between the objects as well as how accessories can be used in the interaction. It also explores the affordances of a camera and video editing.

The accessory, a vacuum tube, is attached to the end of the hair dryer as a way to redirect the air flow and play with narrative through the lens of the camera. To start, the hair dryer is on and the balloon is in front of it, but the balloon is not moving because the tube is redirecting the air. On the next take, I am holding the tube, pointing it at the balloon causing it to move, then pointing it away from the balloon, causing it to float upright. This interaction is very similar to version seven, but it also sets up the next shot. The third take is where I use the affordances of editing to create humor. The only change from take two to three is that the hair dryer is facing the other way, away from me and the balloon, though it still has the same effect on the balloon. The fourth, and final, take is me redirecting the air back into the hair dryer, completely ignoring the balloon. This stems back to my interest in feedback loops.

The interactions were both planned and improvisational, but each one was made knowing that Hair Dryer & Balloon 9 would live as a video. The more Hair Dryer & Balloon interactions/performances/videos I make, the more I question what output best communicates the idea. Sometimes, it makes sense to use the affordances of a camera and editing software while other times the mood and subtitles are communicated only in person.

My question of appropriate output has become the new question around Hair Dryer & Balloon. In the same way one iteration informs and inspires the next, this question is both a result as well as a beginning.

Moving forward, I intend on exploring the affordances of video and performance by creating similar interactions to see what translates across both mediums and what is medium specific.

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