Abstract fine artist Karine Guyon had the great idea of taking our Kaleidoscopy project to the next level by combining it with the virtual reality work that I have been doing to date. What we came up with was an intense experience of being inside the giant kaleidoscope where, just like in virtual reality, you can look around in 360 degrees and are immersed in this psychedelic world that also included music.
We combined the giant kaleidoscope with the Oculus Rift to provide an external and internal experience. When the HMD (Head Mounted Display) was worn, you were transported inside the giant kaleidoscope where the images of the kaleidoscope were texture mapped to the inside of the tube that you would were placed inside the middle of. Whenever someone engaged with the kaleidoscope in the real world, it was reflected as real-time projection mapping in VR.
Core Equipment and Software
Logitech HD Webcam – live feed texture generation
Windows 8.1 – O/S
Oculus DK2 – VR display technology
TouchDesigner 088 Commercial – interactive software development environment