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Main Helper name: intersect
Main operator: Volume Break
This tutorial by Sajad Shahbazi (Iranian educational media) shows a procedural destruction of a wall/barrier particles-based with cebas thinkingParticles.
We are going to destroy the object (wall). So, we add a ‘Shooter’ as the ‘cannon’. Procedurally, we detect the collision position between shooter and object with intersect node. Once detected, we use ParticleBorn based on detection point. Next, we simply deploy those particles to destruct the object –
Sajad works in AutoCAD (electrical) and also uses Nuke for compositing. He is also a programmer by training.
thinkingParticles 6 Drop 8 has now been released. Check in on the latest features videos on this Channel. Henceforth, all tutorials / Learning recordings will be @ https://vimeopro.com/cebasvt/thinkingparticles-v6-drop-8-new-features-and-quick-tutorials Or simply visit http://www.cebas.com
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thinkingParticles drives critical VFX (visual effects) scenes in major motion pictures, television series, games cinematic and commercial marketing projects. Film FX with thinkingParticles includes ScanlineVFX upcoming Midway 2019, Gemini Man, The Joker, TV Series Game of Thrones, Captain Marvel, Dark Phoenix; 2018 – Geostorm, The MEG, Justice League, Guardians of the Galaxy 2, and many more.
Both 2019 The Wandering Earth (China productions) and 2018 Hunter Killer by BottleshipVFX and Award Winning Mojin (China).
TV series visual effects, to name a few: EncoreVFX / FuseFX New York CW DC Comics: Supergirl, Black Lightning, Flash, Luke Cage, Legends of Tomorrow and many more new titles.
thinkingParticles is also used in major game titles including Ubisoft’s “For Honor”, “Assassin’s Creed”, “The Division”, “The Crew”…; Infinity Ward’s “Call of Duty”; Respawn’s “Titanfall”; Riot Games’ “League of Legends”; CD Projekt Red’s “The Witcher 2” movie intro to name what we know.
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