Project L Client Concept | Riot Games New Fighting Game | League of Legends

Project L Client Concept | Riot Games New Fighting Game | League of Legends Project L Client Concept Sergey UX UI designer made this cool client for upcoming new project L fighting game It looks like valorant’s client with league…

Project L Client Concept | Riot Games New Fighting Game | League of Legends

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Project L Client Concept | Riot Games New Fighting Game | League of Legends
Project L Client Concept
Sergey UX UI designer made this cool client for upcoming new project L fighting game
It looks like valorant’s client with league music but it just for fun
What do you think about it?

In the most recent trailer, Tom and Tony Cannon give us a deeper dive into the mechanics of Project L. As expected, the title is a classic 2D fighter but, for the first time we got to see the core features in action, assist mechanics.
Since League of Legends is a game that relies heavily on team synergy, Project L aims to convey that feeling as well. That means you don’t just choose a champion as your fighter, but a duo. The player controls one character while the second is available for assist attacks or to be substituted in. Currently it looks like Project L will offer a 2v2 system.

Of course, the title is primarily reminiscent of the classic Capcom vs. games, such as Marvel vs. Capcom. The Project L team also includes former developers of Power Rangers: Battle for the Grid, so you can expect similarities in the game’s system.
Just like Power Rangers, Project L also relies on special moves that are triggered simply by pressing a button combined with a direction. That means the title probably won’t be heavy on the classic inputs like quarter circles, semi circles, and dragon punches. This decision was made to give newer players faster access to a character’s move set.

During the show, there was a short presentation of the champion Ekko. The Cannons use this opportunity to give fighting game connoisseurs a few deeper insights into the Project L movement system. Among other things, they demonstrate the possibility of interrupting dashes with a crouch, resulting in a “wavedash”, seen in Ultimate Marvel vs. Capcom 3, for example. The detailed demonstration by Ekko also makes it clear how much passion and creativity goes into the implementation of the well-known champions for Project L.

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