Sliding cat is a rigging and animation project featuring a cartoony feline character. The cat apparently has got major problems with its bony labyrinth which occurs in lacking sense of body balance. I started from creating the model with a hyper-nurb modeling technique. Secondly, I added weights to body parts and bound the rigging skeleton to particular objects. In the end of the process I have animated the rig to achieve a slippery walk cycle. Hand’s rig has been programmed in Xpresso nodes + simple Python equations that resulted in automated fingers’ controls, delivering more efficient process when morhping expressions, keyframing and baking final sequences. Further animation is custom and is a product of syncing multiple procedural body morphs.